A few months ago, in November last year, if memory serves me correctly, Ubisoft pulled a slap to the gamer community, looking mischievous old lady finger platform for owners, which put in the corner, the nut shells. According to Ubisoft, Ghost Recon next project Future Soldier will not launch on the PC because of the high rate of piracy of games on this platform, and here I can only agree with them. But let’s be serious, and the pirate console like in the forest. Well, after the “settling of scores” forums erupted, people and fans showed their medieval aspect, a scandal arose overall … quite predictable, I mean. The solution proposed was that Ubisoft PC owners to keep their free MMO Online Ghost Recon, while Future Soldier will be launched according to the date fixed by the two current generation platforms, namely the Xbox 360 and Playstation 3. Were also clamor subsided, and everything seemed to go according to this plan, but not well into 2012, as Ubisoft states that give up this plan and that, eventually, and PC will get its dose of Future Soldier . May explained, the PC version of the game will be a port of the console, and then launch the console versions. Yes’ act up, Ubisoft once!
At first glance the whole, we find that Tom Clancy’s vision of the future is at least ambiguous, not to say bizarre. If I were to give them credence, then we could say that Tom Clancy’s future is a mix of Gears of War, James Bond and Minority Report. And this not because Tom Clancy tactical side lost, but because Ubisoft has left little carried away trying to re-imagine the classic concepts to implement them in futuristic ideas, such as surveillance drones shield invisibility, or assistance in sighting system or equipped with X-ray glasses is apparently visible to a post, with so many tools and futuristic tactical element was left somewhere on the back burner in favor of action and locked arms automatic fire. All evil towards good, Future Soldier brings gameplay, besides the cover system, destructible environments, so you stay concealed by any carton, or after any thin wall sheet, not just the best idea. Another thing that will leave us, will be a huge variety of weapons parts and equipment as a whole. T ll these articles were thoroughly played, their real correspondences are faithful, and more than that can be twisted and twisted and fitted and customized to the last screw.
A new element that has crept in that title, it can scan a room, room, etc. before the break. But if we are right to think, a new element in this series as Ghost Recon, but not at all innovative, and was far behind in series with millennia old man Sam Fisher, who, between you and me, a little taken Oil with a bad past Splinter Cell title. Anyway, it would be a great tactical significance, scanning the room, whereas I’ve seen so far, the levels are so linear in this by all that sweat pores, and the enemy AI is very lenient with the player. I firmly believe that if you choose to play a more stealthily, you might as well be equipped with a club, with a simple beat to a strategically placed enemies upside the head, because it definitely will not see. On the other hand, your teammates are some “universal soldiers” always looking for new places of shelter, flank the enemy mask frame, all on their own, are often forced to keep in check and more, let me leave and 2-3 tie with opponents to lead change. Indeed Ghost Recon Future Soldier is to remove much of the AI unforgiving of Rainbow Six and Splinter Cell of meticulous planning, but tend to think that this orientation towards action is justified. Now we are dealing with a younger generation of players who do not want to sit and plan, but to enter directly in the middle of action i. It’s a shame, I know, the old guard dies every day.
Our customer, our master, and Ubisoft seems to have better oriented to market needs. Gears of War, for example, has had a crazy success, and let’s face it, it’s pretty fun to take the ugly faces of those opponents and lead them to the discretion, especially after you come home stressed from work , or because you have quarreled with his girlfriend / wife, a dose of this kind of gameplay you can make afloat once. So overall, it was a bad decision as to inspire little mixed Future Soldier in Gears of War. However, more than I can say, and I will pronounce when you have in hand the test version.
I’ve cut here so and so, and almost forgot the story. In this case, bad service is the Russian ultra-nationalist, probably Cossack, and certainly smells of vodka from a post. A small parenthesis: You noticed that, for some time since, bad service is almost always Russian? I wonder where you get to Western paranoia from our neighbors, grain distilleries ambulances juice. Finally … It makes our Russian ultra-nationalist trying unorthodox means to take over the country and remove all traces of opposition. As long as you shoot bad Russian ultra-nationalist, it’s good, otherwise the army would take Mother Russia in the boot surely worldwide, making the Battle of Stalingrad look like a play of shooters.
The more we spend part of the game in the boots of Captain Edward Kachenko, Ghosts team commander, sent to the region to put sticks-n Wheels evil plans of the ultranationalists. Note the name of the Russian captain available to us, which surely comes accompanied by some Slavic ethnic roots, so for our son this coup has become a personal battle. It seems that Ubisoft peeked in Activison yard, borrowing some elements screenwriters Call of Duty. Specifically, although Kachenko is the main character, we can participate in the action and from the perspective of other characters, such as a Russian patriot who defended the country against the invader home with some trivial pieces of weapons, or through the body guard of the future ex- Russian president.
Okay, now I think everyone understood the basic idea of the gameplay, which moved away from mega-tactical approach of, say, Ghost Recon Advanced Warfighter two. But these remained essentially EASI, we face a shooter oriented ordering field a team of soldiers with complementary skills.
Walk it like this time, our band will be happy to distinct individual personality. After their code names, we have this: redoubtable 30K, Miss Bones fatal, and the shadow hunter Pepper. These three have frightened the West, will be companions of Kozak (Kachenko’s code name) during the 14 missions and of those about 12 hours of play. 12 hours of play does not sound bad at all, and more, know that they can be covered with three friends in cooperative mode. In fact, how cooperative was designed from the start to be implemented in the game, but if you do not bother anyone, or lack of friends, surely the game can be made in the company of three AI-controlled comrades.
Throwing an eye over classes of characters, we find that each of his soldiers roles know each other, rather that he in reality, where commando teams are composed of a relatively small number of people (4 to 8), in which each known role of soldier and every comrade. So-n and Future Soldier, where everyone is a soldier capable of doing equally at home, their different specific skills through the prism of equipment that we carry. For instance, we engineer, whose main asset is a farce that launched an electromagnetic pulse. Ubisoft says that such a thing exists in reality, and that the Israelis have already implemented it in their tanks. Moving on, we discover Commando class, or marines, the backbone of any armed forces in the world. It is equipped with a modular shotgun, which when needed, can be quickly converted into a rifle, a submachine gun, or even a grenade launcher. It seems that future soldiers may carry a compact and easy to store, a rocket launcher that fits on the shoulder. I smell me with his characteristic Predator plasma cannon … it seems that Ubisoft imagine them as future soldiers tanks up, that if we add you wear armored exoskeleton soldiers, and that fits all these toys damages.
Further, sniper and fell much of the potential killer, is now more of a wizard that takes into collimator opponents. However, he has a useful toy, the sensor that detects heart rate so that it can locate opponents quickly over long distances, whether they are in the open or after any brick thick wall. Location is then automatically discover CrossComm opponent’s entire team, so nobody can catch you by surprise.
Finally, the fourth and last class belongs to a mechanical robot, which is called Dog. Like man’s best friend, Dog can carry equipment and munitions team, but not limited here, but can now be an active part in fighting. Dog is equipped with a large caliber machine gun and can absorb large amounts of damage before they fall in debt. When things get hot and you do not want to send soldiers to certain death, Dog is the workhorse.
Especially in multiplayer, these classes will show their true meaning, but even so, they once again proves, if proof were necessary, as there’s Future Soldier game where you Pitesti by bushes and give headshots from 300 meters. Now the pace is more alert, more numerous enemies, battles are more fierce, and often give the small distances. We therefore on paper, not a tactical shooter, but rather an action shooter.
Now, are opinions and views, some voices say the Future Soldier’s exactly what he did with Dragon Age Bioware 2, ie they stupid, while other individuals are satisfied that the new direction chosen series. The truth is somewhere in between, because the combination of many unusual items may look like a success theoretically, but practically, Ghost Recon Future Soldier fighting on too many fronts at once, and therefore can not excel at any. See man and man live.